



Fortunately, the draw distance can be adjusted with mods, which I highly recommend doing, although it can bog the engine down and bring the framerate to a crawl in denser environments like the swamp or Ascension Peak. Unlike Silent Hill, there's no fog or clever thematic excuse to get around this - the game just doesn't render the environment. Where the visuals simply fail is in the game's incredibly short draw distance, which limits you to seeing only 50-100 yards in front of you at any given time, which is problematic in open areas where you literally can't see the horizon to know where you're going. It's not technically very impressive, but it gets the job done and gives each area a unique atmosphere.

The graphics look a little dated, even by 2001 standards - just take a look at the 2D textures on the overly-polygonal NPCs, or some of the drab, flat-looking roads between major locations - but most of the major areas have a pretty distinct aesthetic look to them, like the stone castle at Marten's Bluff, or the Trynnie village built in the Trynton treetops, or the tropical beaches of Bayjin Bay. As you explore the monastery, you meet an android who sets you on your main quest to retrieve the three mystical relics necessary to complete the ritual of Ascension and become a Cosmic Lord - essentially a god in charge of overseeing the universe - before the Dark Savant, who's also trying to Ascend so that he can take control of the universe. Your party boards his spaceship, and as you arrive at the planet Dominus, the Dark Savant's black ship appears in orbit and shoots you down you crash land outside a monastery in the mountains, left to fend for yourself on a foreign planet. If, like me, you haven't played Wizardry 7 and are starting Wizardry 8 completely fresh, then you begin by creating your party of one-to-six adventurers, who are hired as bodyguards by a researcher on an expedition to another planet in search of an ancient artifact. If you're importing save files from Wizardry 7, then the start of Wizardry 8 can happen one of several different ways, with your party starting in completely different parts of the world with different starting configurations of the main quest depending on your choices in Wizardry 7.
